Unity found himself once again at Crescent Lake, surrounded by the Circle of Sages. He’d just finished showing them the now-glowing crystal he held and telling his tale about the Lich’s defeat. And now, silence. The old men looked at each other, at the ground, at the trees…anywhere but at him. The tension was palpable, and Unity wondered if he’d done anything wrong.
Finally Lukahn broke the silence in a quiet voice, “I have no answers for you yet. I can only hope.” Then he looked up at Unity, his face and voice full of fury, “Will you save this world or doom it? SPEAK.”
Taking an involuntary step back from the old man, Unity spoke without thinking, “Not much good having gold if there’s no world to spend it in.”
The quip darkened Lukahn’s face, his glare and voice icing over, “There is no place here for flippancy. Think on the question I have asked you. If you would save us, you must go to the Cavern of Ice north of here. Inside, you will find a strange rock. Take this rock to the dwarves; they will know how to use it. You must seek out Bahamut. Until you have spoken to him, we will give you no further counsel. Now, LEAVE.” Lukahn’s sudden shout hurled Unity from the clearing. When Unity’s vision cleared, he found only a wall of trees where the clearing once was.
Unity didn’t spend much time in thought. After asking around town for more precise directions to the Cavern of Ice, he set off in his ship. Finding a canoe onboard, he traveled on a river through some narrow mountain passes until he reached the cave. Inside, he fought both the cold and the frozen enemies as he searched for any strange stone. Finally, after a short battle with a floating eye, he found what he hoped he was looking for: a stone that floated in mid-air.
Taking the stone, he made his way back to his ship where he set course for the caves of the dwarves. Many of the dwarves marveled at the stone, but only one seemed to know anything useful. In a drunken slur, he said simply to take it to the Ryukahn Desert and wait. Unity wondered about the wisdom of taking such advice from an obviously-inebriated dwarf, but he had no other leads.
It was night when Unity finally arrived in the desert. A cool wind swept over the sands as he took the stone out and put it on the ground. After a moment, the ground rumbled and appeared to rip open. Unity gaped in amazement as a giant boat suddenly flew out of the sands, landing next to the levitating stone. Scoping up the stone, Unity boarded the flying ship. Almost instinctively, he used the levitating stone to steer the ship and flew off into the night sky.
It took quite a while for Unity to recover from the exhilaration of flying. He found that the airship would hover without requiring him to do anything, so he spent a number of days simply flying around and exploring the world. One morning, as Unity walked out onto the deck ready to go some more, he stumbled to a halt as he noticed a dragon sitting on the deck, watching him intently. Unity was silently cursing himself for forgetting his sword back in his bunk when the dragon spoke, “Why do you fly with the dragons? Has Bahamut granted you this permission?”
The conversation with this apparently-friendly dragon was brief. Unity said that he was looking for Bahamut. The dragon simply flew away, tossing a “Follow me” behind him. Unity soon found himself landing on a small island. Following the dragon into a large hole, Unity wandered through a series of tunnels until he found himself in a grand throne room. He cautiously approached a grand dragon sitting on a dais. The dragon spoke, “Yes, I know who you are, Human-That-Flies. I know why you come here, Slayer-Of-Lich. And now you will listen to my task and complete it without delay, or else my people will dash you from the skies. To the east, you will find a deserted castle. Bring me a sufficient token from that castle, and we will speak again.” A pair of massive dragon guards approached Unity, who felt it best to leave with some haste.
Unity left the dragon cave and headed to the abandoned castle. Inside, he found numerous fallen warriors from an age long past, reanimated and continuing their battles. Returning the warriors to rest, he eventually stumbled into a seemingly endless maze. It took many long days and nights, but Unity finally recovered an artifact from the castle. With a flash of light, he was transported out of the castle.
When Unity returned with the artifact, Bahamut’s roar thundered throughout the cavernous throne room. Unity prepared for a fight, but Bahamut instead settled back down and explained, “Lukahn, Prophet of the Light, sent you to me as a test. Long have we waited while the Fiends of Evil have desecrated the land, but finally we have hope. It was foretold that you would be coming to us, but we had to make sure that you were the one. Simply slaying the Fiend of Earth was not enough. We could not risk being tricked. However, a servant of Evil would have never gone into that castle; it was the site of an ancient battle between the Light Warriors and Evil where Evil was stopped for nearly a thousand years.”
Bahamut pronounced, “You are a Light Warrior, the only one granted to this generation. You are the final Light Warrior. After your victory, Evil will no longer have a foothold in this realm. However, you cannot go on alone. The path ahead is too dangerous. You must have companions.” Bahamut took a deep breath and roared again, energy and light flying towards Unity in a blinding swirl. When Unity’s hearing and vision cleared, he noticed that he was joined by three other young people. Bahamut continued, “These three young warriors once trained in the castle you explored for this token. I have brought them here, a thousand years into the future, so that your victory may be completed. Train them, teach them, and save this world.” With that, Bahamut and the other dragons present bowed to Unity.
Whew. I kept putting this one off because I knew it would be long and it required so much more “make stuff up out of thin air” than the other posts to pull the story together. The actual story isn’t this interesting (I say this assuming that this story is interesting); it’s very generic. I felt like this game needed a good story (or at least, a different one), so this is what happened.
The play session was a pretty long one. Before I started this one off, I actually went all the way back to Elfheim to grab Thundara. I didn’t learn it my first time through because I didn’t realize that this version lets you delete a spell if you want to switch it out for a different one. As a result, our mighty red mage has a spell slot open at nearly every level due to indecision. My thought process behind going back for Thundara was that I hoped it would help out against these river monsters. Well, it didn’t really, but it did make short work of those piscodemons in the cave.
I thought I was going to make it to the promotion before level 50, but the encounter rate and the experience gain in the Citadel of Trials made that a no-go.
Time – 5:26, Unity: Lvl 50